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DCSModulesAPI
1.0.0
DCS sub project containing all the control modules as libraries.
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Exposes Network functionalities of the API to the end user. More...
#include "../../config/exports.h"#include "../../DCS_Utils/include/DCS_ModuleUtils.h"#include "../../config/registry.h"#include <unordered_map>Go to the source code of this file.
Classes | |
| class | DCS::CLI::Command |
| Class responsible for keeping the state of a declared command to use in the server console. More... | |
Namespaces | |
| DCS::Network | |
| Network control using sockets. | |
| DCS::Network::Server | |
| Server-side handling features. | |
| DCS::Network::Client | |
| Client-side handling features. | |
| DCS::CLI | |
| Command Line Interface (CLI) responsible for handling server-side console commands. | |
Typedefs | |
| typedef DCS::GenericHandle | DCS::Network::Socket |
| A generic socket. | |
Enumerations | |
| enum | DCS::Network::Server::StopMode { DCS::Network::Server::StopMode::IMMEDIATE, DCS::Network::Server::StopMode::WAIT } |
| Dictates how the server thread should stop. More... | |
| enum | DCS::Network::Message::Operation { DCS::Network::Message::Operation::NO_OP = 0, DCS::Network::Message::Operation::REQUEST = 1, DCS::Network::Message::Operation::RESPONSE = 4, DCS::Network::Message::Operation::EVT_SUB = 7, DCS::Network::Message::Operation::EVT_UNSUB = 9, DCS::Network::Message::Operation::OP_ERROR, DCS::Network::Message::Operation::CON_VALID, DCS::Network::Message::Operation::DATA } |
| Defines the message operation modes in the tcp/ip connection. More... | |
Functions | |
| DCS_API void | DCS::Network::Init () |
| Initializes the Network module. | |
| DCS_API bool | DCS::Network::GetStatus () |
| Check if the Network module is initilized. | |
| DCS_API void | DCS::Network::Destroy () |
| Destroys the Network module. | |
| DCS_API Socket | DCS::Network::Server::Create (i32 port) |
| Create server listening port. More... | |
| DCS_API void | DCS::Network::Server::WaitForConnections (Socket server) |
| Wait for any client to connect to the server connection Socket. More... | |
| DCS_API void | DCS::Network::Server::StopListening (Socket server) |
| Closes the server listening socket, no longer accepting new connections. More... | |
| DCS_API bool | DCS::Network::Server::StartThread (Socket client) |
| Starts the server thread on a established connection. More... | |
| DCS_API void | DCS::Network::Server::StopThread (Socket client, StopMode mode=StopMode::IMMEDIATE) |
| Stops the server thread on a established connection (Forces disconnect). More... | |
| DCS_API Socket | DCS::Network::Server::GetConnectedClient () |
| Returns the currently server connected client. | |
| DCS_API Socket | DCS::Network::Server::GetListenSocket () |
| Returns the server listen socket. | |
| DCS_API bool | DCS::Network::Server::IsRunning () |
| Checks if the server is running. | |
| DCS_API Socket | DCS::Network::Client::Connect (DCS::Utils::String host, i32 port) |
| Connect to a running server. More... | |
| DCS_API void | DCS::Network::Client::Authenticate (Socket socket, DCS::Utils::String username, DCS::Utils::String password) |
| Authenticates a valid connection. Call after Connect. More... | |
| DCS_API bool | DCS::Network::Client::StartThread (Socket connection) |
| Starts the client thread on a established connection. More... | |
| DCS_API void | DCS::Network::Client::StopThread (Socket connection) |
| Stops the client thread on a established connection (Forces disconnect). More... | |
| DCS_API i16 | DCS::Network::Client::GetMillisLatency () |
| Gets the current connection latency in milliseconds. More... | |
| DCS_API DCS::Utils::AsyncItem< DCS::Registry::SVReturn > | DCS::Network::Message::SendAsync (Operation op, u8 *data, i32 size) |
| Sends an asynchronous message to the server. More... | |
| DCS_API Registry::SVReturn | DCS::Network::Message::SendSync (Operation op, u8 *data, i32 size) |
| Sends a synchronous message to the server. More... | |
| DCS_REGISTER_EVENT DCS_API void | DCS::Network::Message::FibSeqEvt () |
| A Sample Event possible to implement in the server/API. When called, returns the next number in the Fibbonacci sequence. | |
| DCS_API void | DCS::CLI::Spin () |
| Make the current thread wait for, and process, console commands. | |
Exposes Network functionalities of the API to the end user.
1.8.11